Comments (5)
I believe you'll want to replace "Merge" with "Replace"
and in your components I think you'll need:
{
"$type": "bdbdc2afaa197d4479e112a32f9bdab5, AddInitiatorAttackWithWeaponTrigger",
"name": "$AddInitiatorAttackWithWeaponTrigger$f798bc3d-4a60-47fd-ac63-ccf55e5ba994",
"m_Overrides": [],
"WaitForAttackResolve": false,
"OnlyHit": true,
"OnMiss": false,
"OnlyOnFullAttack": false,
"OnlyOnFirstAttack": false,
"OnlyOnFirstHit": false,
"CriticalHit": true,
"OnAttackOfOpportunity": false,
"NotCriticalHit": false,
"OnlySneakAttack": false,
"NotSneakAttack": false,
"m_WeaponType": null,
"CheckWeaponCategory": false,
"Category": "UnarmedStrike",
"CheckWeaponGroup": false,
"Group": "None",
"CheckWeaponRangeType": false,
"RangeType": "Melee",
"ActionsOnInitiator": false,
"ReduceHPToZero": false,
"CheckDistance": false,
"DistanceLessEqual": {
"m_Value": 0.0
},
"AllNaturalAndUnarmed": false,
"DuelistWeapon": false,
"NotExtraAttack": false,
"OnCharge": false,
"Action": {
"Actions": [
{
"$type": "2f9cfff2340b8c344ab4fd92c2eb61f2, ContextActionCastSpell",
"name": "$ContextActionCastSpell$98066609-1b18-4e85-a0c4-8dccb79f0988",
"m_Spell": "!bp_006ce4b5ffe7e374ca1d3cadc3670551",
"OverrideDC": false,
"DC": {
"ValueType": "Simple",
"Value": 0,
"ValueRank": "Default",
"ValueShared": "Damage",
"Property": "None",
"m_CustomProperty": null
},
"OverrideSpellLevel": false,
"SpellLevel": {
"ValueType": "Simple",
"Value": 0,
"ValueRank": "Default",
"ValueShared": "Damage",
"Property": "None",
"m_CustomProperty": null
},
"CastByTarget": false
}
]
}
},
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So I did what you said FrozenDervish but I am still not able to build the patch. Here is what my build log said.
[11/28/2021 2:06:49 PM] Progress Tracker Started.
[11/28/2021 2:06:49 PM] 0 Running Task: 'Switch To Build Platform'
[11/28/2021 2:06:49 PM] 0.04761905 Running Task: 'Prepare Build'
[11/28/2021 2:06:49 PM] 0.0952381 Running Task: 'Build Assemblies'
[11/28/2021 2:07:32 PM] 0.1428571 Running Task: 'Prepare Blueprints'
[11/28/2021 2:07:32 PM] 0.1904762 Running Task: 'Extract Blueprint Direct References'
Build Task ExtractBlueprintDirectReferences failed with exception:
Unexpected end of content while loading JObject. Path '_#Entries[0].Components[0]', line 67, position 6.
at Newtonsoft.Json.Linq.JContainer.ReadTokenFrom (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings options) [0x00061] in <6ed58f18a9874acf98993fe045f7378d>:0
at Newtonsoft.Json.Linq.JObject.Load (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings) [0x0006a] in <6ed58f18a9874acf98993fe045f7378d>:0
at Newtonsoft.Json.Linq.JObject.Parse (System.String json, Newtonsoft.Json.Linq.JsonLoadSettings settings) [0x0000c] in <6ed58f18a9874acf98993fe045f7378d>:0
at Newtonsoft.Json.Linq.JObject.Parse (System.String json) [0x00000] in <6ed58f18a9874acf98993fe045f7378d>:0
at OwlcatModification.Editor.Build.Tasks.ExtractBlueprintDirectReferences.Run () [0x000ac] in E:\Games\mods\Pathfinder Wrath of the Righteous\WrathModificationTemplate-master\Assets\Editor\Build\Tasks\ExtractBlueprintDirectReferences.cs:56
at UnityEditor.Build.Pipeline.BuildTasksRunner.Run (System.Collections.Generic.IList`1[T] pipeline, UnityEditor.Build.Pipeline.Interfaces.IBuildContext context) [0x000ca] in E:\Games\mods\Pathfinder Wrath of the Righteous\WrathModificationTemplate-master\Library\PackageCache\[email protected]\Editor\Shared\BuildTasksRunner.cs:56
UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1<UnityEditor.Build.Pipeline.Interfaces.IBuildTask>,UnityEditor.Build.Pipeline.Interfaces.IBuildContext)
OwlcatModification.Editor.Build.Builder:RunTasks (System.Collections.Generic.IList`1<UnityEditor.Build.Pipeline.Interfaces.IBuildTask>,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at Assets/Editor/Build/Builder.cs:127)
OwlcatModification.Editor.Build.Builder:BuildInternal (Kingmaker.Modding.OwlcatModificationManifest,OwlcatModification.Editor.Modification/SettingsData,string,string,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at Assets/Editor/Build/Builder.cs:111)
OwlcatModification.Editor.Build.Builder:Build (Kingmaker.Modding.OwlcatModificationManifest,OwlcatModification.Editor.Modification/SettingsData,string,string,UnityEditor.Build.Pipeline.Interfaces.IContextObject[]) (at Assets/Editor/Build/Builder.cs:40)
OwlcatModification.Editor.Build.Builder:Build (OwlcatModification.Editor.Modification) (at Assets/Editor/Build/Builder.cs:23)
OwlcatModification.Editor.ToolsMenu:Build () (at Assets/Editor/ToolsMenu.cs:111)
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I also removed the , end the very end of the patch and the build log said the same thing
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If the Mod isn't building, you've got an outright error in your formatting somewhere.
Unexpected end of content while loading JObject. Path '_#Entries[0].Components[0]', line 67, position 6.
This is telling you exactly what it is and where it is. Unexpected end of content usually means you've left something open i.e. you're missing a } or ] somewhere.
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ok so I was able to build the patch but now the holy blare ability is making everyone make a will save on crits instead of just evil characters, so I think the ability itself is bugged. Thank you both for the help though.
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Related Issues (20)
- Adding entirely new Music?
- Modifying Components HOT 1
- Adding New Blueprints HOT 51
- Companion Selection Choices Changing After Patching Selection Blueprint HOT 5
- Patching Blueprints After 1.1.1 HOT 3
- LocalizedName HOT 13
- Class Progression HOT 7
- Some blueprint patches no longer patching 1.1.1 HOT 16
- GUI Construction HOT 5
- Blueprint component patching HOT 29
- Couple questions HOT 32
- Curious Blueprint Issue HOT 1
- ExtractBlueprintDirectReferences doesn't support WeakResourceLink HOT 4
- PatchMaterialShaders tries to load StreamingAssets/Bundles/shaders
- Struggling to get Mods Running for Some Users
- Weapons issue HOT 1
- Is it possible to change armor color?
- All mods broken in 2.0.0. Affected saves no longer load. HOT 3
- About changing projectile models and reusing ToggleableThrowingWeapons
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