Comments (7)
If you provide the blueprint that will make it significantly easier to help you.
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{
"AssetId": "eec3f4f49f4521a499522a52e5ef532e",
"Data": {
"$type": "bec71e89a676a99458c9e2d0804f2a0c, BlueprintProgression",
"PrototypeLink": null,
"m_Overrides": [],
"Components": null,
"Comment": null,
"m_AllowNonContextActions": false,
"m_DisplayName": null,
"m_Description": null,
"m_DescriptionShort": null,
"m_Icon": null,
"HideInUI": false,
"HideInCharacterSheetAndLevelUp": false,
"HideNotAvailibleInUI": false,
"Groups": [],
"Ranks": 1,
"ReapplyOnLevelUp": false,
"IsClassFeature": true,
"IsPrerequisiteFor": null,
"m_Classes": [],
"m_Archetypes": [],
"ForAllOtherClasses": false,
"m_AlternateProgressionClasses": [],
"AlternateProgressionType": "Div2",
"LevelEntries": [{
"m_Features": [
"!bp_9b9eac6709e1c084cb18c3a366e0ec87",
"!bp_15e92e5531cd00c439b07324856db48c",
"!bp_90e54424d682d104ab36436bd527af09"],
"Level": 1
},
{
"m_Features": [""],
"Level": 2
},
{
"m_Features": ["!bp_9b9eac6709e1c084cb18c3a366e0ec87"],
"Level": 3
},
{
"m_Features": ["!bp_8f800ed6ce8c42e8a01fd8f3e990c459"],
"Level": 4
},
{
"m_Features": ["!bp_9b9eac6709e1c084cb18c3a366e0ec87"],
"Level": 5
},
{
"m_Features": [""],
"Level": 6
},
{
"m_Features": ["!bp_9b9eac6709e1c084cb18c3a366e0ec87"],
"Level": 7
},
{
"m_Features": ["!bp_485a18c05792521459c7d06c63128c79"],
"Level": 8
},
{
"m_Features": ["!bp_9b9eac6709e1c084cb18c3a366e0ec87"],
"Level": 9
},
{
"m_Features": [""],
"Level": 10
},
{
"m_Features": ["!bp_9b9eac6709e1c084cb18c3a366e0ec87"],
"Level": 11
},
{
"m_Features": [""],
"Level": 12
},
{
"m_Features": ["!bp_9b9eac6709e1c084cb18c3a366e0ec87"],
"Level": 13
},
{
"m_Features": [""],
"Level": 14
},
{
"m_Features": ["!bp_9b9eac6709e1c084cb18c3a366e0ec87"],
"Level": 15
},
{
"m_Features": [""],
"Level": 16
},
{
"m_Features": ["!bp_9b9eac6709e1c084cb18c3a366e0ec87"],
"Level": 17
},
{
"m_Features": [""],
"Level": 18
},
{
"m_Features": ["!bp_9b9eac6709e1c084cb18c3a366e0ec87"],
"Level": 19
},
{
"m_Features": [""],
"Level": 20
}
],
"UIGroups": [],
"m_UIDeterminatorsGroup": [],
"m_ExclusiveProgression": null,
"GiveFeaturesForPreviousLevels": false,
"m_FeatureRankIncrease": null
}
}
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Is not whatever appears in that box simply a localized string? So since all of your strings are set to null rather than a key, it simply returns a null?
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Looks like a malformed spell progression box to me. Since this is class progression, you should post the class blueprint as well, since the problem might be there.
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{
"AssetId": "f134bf66e01303e419bf8d5598c1a777",
"Data": {
"$type": "5f2bdd25f161a0d4c97bee89cf923d77, BlueprintCharacterClass",
"PrototypeLink": null,
"m_Overrides": [],
"Components": [],
"Comment": null,
"LocalizedName": { "m_Key": "CharacterClass_Name00001" },
"LocalizedDescription": { "m_Key": "CharacterClass_Desc00001" },
"LocalizedDescriptionShort": { "m_Key": "CharacterClass_Short00001" },
"m_Icon": null,
"SkillPoints": 5,
"HitDie": "D8",
"HideIfRestricted": false,
"PrestigeClass": false,
"IsMythic": false,
"m_IsHigherMythic": false,
"m_BaseAttackBonus": "!bp_4c936de4249b61e419a3fb775b9f2581",
"m_FortitudeSave": "!bp_dc0c7c1aba755c54f96c089cdf7d14a3",
"m_ReflexSave": "!bp_ff4662bde9e75f145853417313842751",
"m_WillSave": "!bp_dc0c7c1aba755c54f96c089cdf7d14a3",
"m_Progression": "!bp_eec3f4f49f4521a499522a52e5ef532e",
"m_Spellbook": null,
"ClassSkills": [
"SkillPerception",
"SkillThievery",
"SkillMobility",
"SkillAthletics",
"SkillPersuasion",
"SkillThievery",
"SkillKnowledgeWorld",
"SkillStealth",
"SkillUseMagicDevice"
],
"IsDivineCaster": false,
"IsArcaneCaster": false,
"m_Archetypes": [],
"StartingGold": 411,
"m_StartingItems": [],
"PrimaryColor": 0,
"SecondaryColor": 0,
"m_EquipmentEntities": ["!bp_b6909b0518714fa695f5f7f80761524a"],
"MaleEquipmentEntities": [
{ "AssetId": "1f538abc2802c5649b7ce177183f88c8" },
{ "AssetId": "54de61e669f916543b96da841357d2ff" }
],
"FemaleEquipmentEntities": [
{ "AssetId": "dc822f0446c675a45809202953fa52a7" },
{ "AssetId": "67d82fc7662a522449d5dc8ed622e33a" }
],
"m_Difficulty": 4,
"RecommendedAttributes": [ "Dexterity" ],
"NotRecommendedAttributes": [ "Strength" ],
"m_SignatureAbilities": [
"!bp_e1f2ad6287a249e5bbe43e2ad8604cab"
],
"m_DefaultBuild": null,
"m_AdditionalVisualSettings": null,
"VisualSettingsPriority": 0
}
}
The reason I think it is progression is because the normal rogue progression works fine, while the modified one seems to use the secondary bloodline/Mystery section which is where the null is coming from, but I'm not sure where to find and choose the secondary portion.
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@BurlyWurly was correct. m_DisplayName is causing this. It should not be null. Use { "m_Key": "" } instead.
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That worked! Thanks to both, you've been very helpful.
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