Comments (4)
New soundset blueprints can be specified in the CharGen section of BlueprintRoot, Blueprint with guid: 2d77316c72b9ed44f888ceefc2a131f6. (m_MaleVoices and m_FemaleVoices arrays.)
However, this is a large and complicated blueprint with entries I have not as yet determined the correct syntax for recreating, thus I can't currently offer any assistance in editing it and having it work afterward. You might have better luck with creating a UnityModManager mod for this instead, unless someone else has comprehensive information for editing BlueprintRoot for use with Owlcat's mod system.
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There are some old pre-release blueprint dumps you can use as a reference at https://github.com/spacehamster/WrathDataminer/releases
Be aware that these require heavy manual editing to be repurposed for this mod system as they are not in their original state.
Use any of the "PC_sex_personality_Barks" blueprints as a template, eg. PC_Male_Pious_Barks.
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Related Issues (20)
- Adding entirely new Music?
- Modifying Components HOT 1
- Adding New Blueprints HOT 51
- Companion Selection Choices Changing After Patching Selection Blueprint HOT 5
- Patching Blueprints After 1.1.1 HOT 3
- LocalizedName HOT 13
- Class Progression HOT 7
- Some blueprint patches no longer patching 1.1.1 HOT 16
- GUI Construction HOT 5
- Blueprint component patching HOT 29
- Couple questions HOT 32
- Curious Blueprint Issue HOT 1
- Help in changing Holy blare enchantment to reference correct ability HOT 5
- ExtractBlueprintDirectReferences doesn't support WeakResourceLink HOT 4
- PatchMaterialShaders tries to load StreamingAssets/Bundles/shaders
- Struggling to get Mods Running for Some Users
- Weapons issue HOT 1
- Is it possible to change armor color?
- All mods broken in 2.0.0. Affected saves no longer load. HOT 3
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