Comments (1)
Apparently "m_WeaponAnimationStyle": "None",
within the m_VisualParameters was doing it. Removing it didn't help either, it had to be set to "AxeTwoHanded" to work.
That solves the issue, but it remains very strange the baseline blueprint provided with the install would not actually properly replicate the item.
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Related Issues (20)
- Creating an entirely new soundset, rather than replacement? HOT 4
- Adding entirely new Music?
- Modifying Components HOT 1
- Adding New Blueprints HOT 51
- Companion Selection Choices Changing After Patching Selection Blueprint HOT 5
- Patching Blueprints After 1.1.1 HOT 3
- LocalizedName HOT 13
- Class Progression HOT 7
- Some blueprint patches no longer patching 1.1.1 HOT 16
- GUI Construction HOT 5
- Blueprint component patching HOT 29
- Couple questions HOT 32
- Help in changing Holy blare enchantment to reference correct ability HOT 5
- ExtractBlueprintDirectReferences doesn't support WeakResourceLink HOT 4
- PatchMaterialShaders tries to load StreamingAssets/Bundles/shaders
- Struggling to get Mods Running for Some Users
- Weapons issue HOT 1
- Is it possible to change armor color?
- All mods broken in 2.0.0. Affected saves no longer load. HOT 3
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