Comments (5)
If both systems are capable of the same output, and as it stands both systems are rather unapproachable for aspiring mod creators without specialized knowledge, then the pre-existing system with the larger user base is obviously going to be the preferred choice, simply by virtue of the numbers. If you are to incentivize users to choose the official tools over UMM, then a lot more needs to be done to make the system approachable for the average player. Such as streamlined UI tools for simplifying the process of creating and applying blueprints, patches and assets, and of course for constructing the UI of a mod.
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We will fix the problem with Mods UI in Main Menu.
For now, for more information about IMGUI I advise you to ask other mod makers from Pathfinder Wrath of the Righteous Discord channel. ToyBox uses IMGUI and contains bunch of nice helpers for creating UI.
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So I started a response, thought better of it, and reached out to Narria (Toybox) instead. First response is "You should stop using WrathModificatonTemplate and use UMM instead." You've put out surveys; you have to be aware that no one in the discord is using this...like at all. I have two mods up on the Nexus, and to my knowledge, that is it as far as actual published mods made with these tools.
I wrote a lot more and deleted it all instead so I'm just going to end awkwardly here.
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Ok, this is very unexpected answer from Narria.)
UMM's IMGUI is the same as IMGUI for OwlcatModificationTemplate (because it is part of Unity). Code patching system is the same too (because it is Harmony library).
I found suitable example of IMGUI here (GUI and Settings part). Please, describe example of UI you want to see as part of Example Modification.
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I know we need to simplify many of things but right now our team is working on Steam Workshop support.
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Related Issues (20)
- Creating an entirely new soundset, rather than replacement? HOT 4
- Adding entirely new Music?
- Modifying Components HOT 1
- Adding New Blueprints HOT 51
- Companion Selection Choices Changing After Patching Selection Blueprint HOT 5
- Patching Blueprints After 1.1.1 HOT 3
- LocalizedName HOT 13
- Class Progression HOT 7
- Some blueprint patches no longer patching 1.1.1 HOT 16
- Blueprint component patching HOT 29
- Couple questions HOT 32
- Curious Blueprint Issue HOT 1
- Help in changing Holy blare enchantment to reference correct ability HOT 5
- ExtractBlueprintDirectReferences doesn't support WeakResourceLink HOT 4
- PatchMaterialShaders tries to load StreamingAssets/Bundles/shaders
- Struggling to get Mods Running for Some Users
- Weapons issue HOT 1
- Is it possible to change armor color?
- All mods broken in 2.0.0. Affected saves no longer load. HOT 3
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