Comments (5)
I've been unable to replicate your problem, both with your blueprint and a blueprint I've corrected. Seelah is given the pickpocket background in both cases.
In any case, you are missing closing quotes on both references to the pickpocket blueprint, which is breaking your patch.
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That appears to have somehow gotten dropped in copying over to github for some reason, they're there in my patch file.
I imagine it takes more of the mod to cause the issue, so it's not just the mere act of patching the selection choice. It doesn't make any sense, because all the companions' feature lists contain an explicit blueprint reference to their original background, not a one of which is getting touched in any way.
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Hi -
I’ve read you guys back and forth on a few threads and believe you can help me. Since you two are clearly super smart.
I finished the game and would like to edit dialog. I didn’t like for example : (evil choice) - “I don’t like you, die! “
Is there a place that holds all of this text that allows for easy modification? I want to rewrite the whole script.
thanks!
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That's nothing I've even come close to messing with. I am guessing there are blueprints that direct all the dialogue and options using strings, and if you identify the strings you're looking for you can then patch them in the localization to whatever you want. I couldn't begin to tell you where to look though, you'd have to really dig through the blueprint dumps.
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If it's just editing dialogue and not adding new lines and choices, it's as simple as editing Wrath_Data/StreamingAssets/Localization/enGb.json (Or your own language json).
Otherwise adding new lines and choices requires editing the blueprints for conversations, which isn't too hard compared to any other blueprint, just a matter of finding the right one. I created a patch to modify the dialogue in Sosiel's final companion quest to give me a new choice because I did some events out of sequence and screwed myself out of the good ending. So it's definitely doable.
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Related Issues (20)
- Creating an entirely new soundset, rather than replacement? HOT 4
- Adding entirely new Music?
- Modifying Components HOT 1
- Adding New Blueprints HOT 51
- Patching Blueprints After 1.1.1 HOT 3
- LocalizedName HOT 13
- Class Progression HOT 7
- Some blueprint patches no longer patching 1.1.1 HOT 16
- GUI Construction HOT 5
- Blueprint component patching HOT 29
- Couple questions HOT 32
- Curious Blueprint Issue HOT 1
- Help in changing Holy blare enchantment to reference correct ability HOT 5
- ExtractBlueprintDirectReferences doesn't support WeakResourceLink HOT 4
- PatchMaterialShaders tries to load StreamingAssets/Bundles/shaders
- Struggling to get Mods Running for Some Users
- Weapons issue HOT 1
- Is it possible to change armor color?
- All mods broken in 2.0.0. Affected saves no longer load. HOT 3
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