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hexapod_simu's Issues

Self-collisions

Whenever I enable self-collisions, bad things happen. At first I was thinking that the problem was the time step. I tried decreasing it as much as possible, but still bad things happen (everything explodes).

We need to investigate this..

Energy/Power consumption

Right now we are computing the energy consumption by "integrating" the torque (force) over each joint and summing them up. Look here and here.

Maybe this is incorrect or there is a better way.

Const pointer for HexapodDamage

Very little importance detail here. Since we use a pointer for extra damage information, would it make sense to use a pointer to const, or even a const pointer to const ?

The code concerned is in hexapod_dart -> hexapod.hpp:

struct HexapodDamage {
        HexapodDamage() {}
        HexapodDamage(const std::string& type, const std::string& data, void* extra = nullptr) : type(type), data(data), extra(extra) {}

        std::string type;
        std::string data;
        void* extra = nullptr;
};

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