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sungjjinkang / everyculling Goto Github PK
View Code? Open in Web Editor NEWThis library integrates multiple culling methods into one library.
License: MIT License
This library integrates multiple culling methods into one library.
License: MIT License
Hello i have question about your work, are you able to integrate your culling work on Blender 3.0 versions with a customisable panel for manage distance culling etc ? on Eevee Render engine first and if is it possible in Cycles render engine
(I know is the wrong platform to ask this question but i search since a long time a c++ dev able to integrate a culling option in blender ... i know it's a good idea for a lot a reasons and for the big high poly meshes ! i know is the futur since i seen the nvidia meshlets (mesh shader) and recently Mesh primitives on PS5 And xbox one )
First i just want your culling write (EveryCulling), and in the future i want an alternative like Nanite ue5 or use Vk or DX12 API for use directly mesh shader by Nvidia
if you are open i want talk with you :) for create this project if you are ok :)
Thank you for your response :)
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