Comments (5)
Do patches work at all for blueprint array refs? I tried it for adding a feat to the basic feat selection but it didn't seem to have any effect.
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I've successfully added new deities and archetypes to their relevant selection blueprints using patches so it's definitely working. While I've not added any new feat selections I'd imagine they're no different. Don't forget to add the patch file name and the original blueprint guid to your BlueprintPatches.asset. My InquisitorClass patch looks like this for reference:
{
"m_Archetypes": [
"!bp_ac87f40932cfd324c90b441f93857c40",
"!bp_0e5e91c17f114d358910e0da4ae29b50",
"!bp_cdaabf4b146c9ba42ab7d05abe3b48c4",
"!bp_f0000000000000000000000000000004",
"!bp_46eb929c8b6d7164188eb4d9bcd0a012",
"!bp_19b4a243d9a4bd34887d03c3dea03ced",
"!bp_639b74fd2f48d474e965c596b1649095"
]
}
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Thanks, got it working. I had a typo on the field name.
Definitely this is one of the biggest issues w/ the Patch system. Right now they're filling in data using Populate() instead of Merge(). Merge() would allow appending content to an array though it doesn't allow removing entries afaik.
For something like Archetypes it's not too bad to just include the full array and add yours, but for things like feats patch files would be huge. It's much easier right now to just programmatically add content to arrays.
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Good to know. :) Have fun playing the game today!
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As of patch 1.1.1, this issue is no longer valid. Thank you to all on the team who worked to address this problem.
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Related Issues (20)
- Creating an entirely new soundset, rather than replacement? HOT 4
- Adding entirely new Music?
- Modifying Components HOT 1
- Adding New Blueprints HOT 51
- Companion Selection Choices Changing After Patching Selection Blueprint HOT 5
- Patching Blueprints After 1.1.1 HOT 3
- LocalizedName HOT 13
- Class Progression HOT 7
- Some blueprint patches no longer patching 1.1.1 HOT 16
- GUI Construction HOT 5
- Blueprint component patching HOT 29
- Couple questions HOT 32
- Curious Blueprint Issue HOT 1
- Help in changing Holy blare enchantment to reference correct ability HOT 5
- ExtractBlueprintDirectReferences doesn't support WeakResourceLink HOT 4
- PatchMaterialShaders tries to load StreamingAssets/Bundles/shaders
- Struggling to get Mods Running for Some Users
- Weapons issue HOT 1
- Is it possible to change armor color?
- All mods broken in 2.0.0. Affected saves no longer load. HOT 3
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