3D collision detection: a survey (2001), P. Jiménez et al. [pdf]
I saw the link is FTP. I think it'd be much better to replace it with a direct HTTPS PDF link. https://users.soe.ucsc.edu/~pang/161/w06/notes/jtt01.pdf. Archive.
Fast Approximate Nearest Neighbors with Automatic Algorithm Configuration (2009), M. Muja and D. Lowe. [pdf, code]
The old PDF link is down. I found a working link at PSU here. Also an archive of the old link.
Contributions are very welcome! Please read the contribution guidelines first. Also, please feel free to report any error.
Unfortunately, CONTRIBUTING.md is down.
Robust contact generation for robot simulation with unstructured meshes (2013), K. Hauser. [pdf, web]
PDF and site are down. Here's a better PDF link. Archive of the website.
Collision Detection (code) by Jeff Thompson - This book explains the algorithms behind those collisions using basic shapes like circles, rectangles, and lines so you can implement them into your own projects.
The code link (https://github.com/jslee02/awesome-collision-detection/blob/master) is down.
Contributions are very welcome! Please read the contribution guidelines first. Also, please feel free to report any error.
As aforementioned, CONTRIBUTING.md is down.
I don't get physics, but whatever you're doing is cool, and I hope lots of good comes out of it!